Archers


Background:


Projectile weapons load times require long-distance and long term are often considered the weapon more cumbersome and complicated to be competent. Of all the long-range weapons, the bow is especially famous for being the most difficult to control.


Archers are those who have gone through the struggles and become true conquerors of the bow. It is even more surprising that the archers are not only effective long-term battle, but also effective in the semi-closely.


They are very competent in hit and run tactics SWIFT. They approach the enemy with guerrilla tactics and key allies to gain time in difficult situations.


As Elga is a dark force is slowly spreading across the continent, archers have taken their bows to join the war, giving a force invaluable to a small force, but a bulwark in feet between the Lord of Darkness, and freedom.


Class Type:


The archers are for those who like creating simple, long, airborne combos. Apparently low in simple wounds, they are attacked for her incredibly fast, the player must be able to "jack-hammering" button to keep the enemy in the air. They are suitable for those who like soft skills in games solo, but a supporting role in the group action. Archer as you are used primarily to add to the damage of the team per second (DPS) to help launch enemies into the air and leave the crowds with Anti-Air Shot.


At 20, the archers will be promoted:


Hunters who are skills-intensive child-of-art with "convocation" of the attacks of competence. They use long bows, which have low damage, but at high speed.


Rangers, a higher base damage, but less skill. Includes rocket launchers, tanks and machine guns of their artillery. They carry crossbows, which give high and low speed.


    No comments:

    Post a Comment