Magicians


Background:


It is a lonely and difficult path to follow wizards, often created in isolation study of witchcraft.


Wizards of magic even more love than anything else. Thus, it can withstand all the difficulties that face the Magic Tower. Although I am only a magician apprentices, are wiser and more reasonable than anyone else in the real world. They came for the magic tower to study witchcraft to establish a new principle of witchcraft. However, the crisis has become the continent would not allow them to dedicate themselves to their research. They understood that the end of the study, they need to run out of the crisis in the world. Do not hesitate to run into a war knowing that there is a marked difference between study and learn how to learn from the battle.


Class Type:


As is typical of any RPG class magician, the magician is the best "players Nuker". Their high damage output to compensate for the lack of health and physical defense. People normally extracted from nature, the importance of the parties is to break down the enemy fast and hard. They have different area of ​​effect spells that can inflict damage to multiple enemies at once. In addition to long-range magic spells that can deal with a quantity rather excessive damage when used properly. Moreover, the only class, access to skills of healing, are wanted in the party and are very versatile.


After reaching a minimum level of 20, Wizards can be:


Acolytes: well-rounded range of Magic, which focuses mainly on healing. They continue to use spells. DPS high which makes them ideal for killing bosses.


Battle Mage: Magician offensive Specialized high DPS and a nice ability to AoE. Spears, ability to handle a mild melee.


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